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Barotrauma handcuffs
Barotrauma handcuffs














Wrecks are now properly initialized when spawned with "spawnsub" console command. The docking confirmation prompt is only shown when attempting to redock to the outpost you just left from. Clients are allowed to view the campaign map even if they don't have the permissions to select the destination or the mission. The campaign map is automatically closed if the submarine gets too far from the end of the level while the map is open in multiplayer. The game is paused when the campaign map is open in the single player campaign. User's helm skill affects engine output. Added directional markers that show the locations of the interactable NPCs in outposts. Hiding the inventory was confusing to many new players, and it was easy to mistake it for a bug. The inventory of handcuffed players isn't hidden completely, just locked (with a tooltip that explains why it's locked).

#Barotrauma handcuffs verification

Added a verification prompt when trying to handcuff yourself. Option to change the channel on the headset, making it possible to do things like secret communication on another channel or devices that react to commands sent on a specific channel. Overhauled mudraptor: new sprites, more varied attacks and heavier armor. New submarine, the heavy transportation ship R-29. The dirt and the decals can be cleaned with a special tool that can also be used to paint the walls.

barotrauma handcuffs

Added cleaning: decals are now persistent and water gradually dirties up the submarine's walls. Added gardening: four different growable plants that produce specialized fruits which can be crafted into different items, or just thrown about and splattered on the hulls of the sub. Fixed clients not receiving a message of their character dying if they die far away from the position they were last spectating, causing them to get stuck to a state where they appear alive but can't interact with anything.














Barotrauma handcuffs